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NOTE: This feature is still being tested, and generating/playing maps at sizes above Huge (255x255) may cause unpredictable results, including broken unit pathfinding, or crashes. More Descriptive Conditions/Effects - Instead of just being listed as numbers, Conditions and Effects within a Trigger now display their names, and a short description of their effects. There are currently eight new added cliff types to pick from. New Cliff Types - You can now cycle between multiple cliff types for use in your scenario by pressing Ctrl+Q. Ensure that any areas that units are intended to travel through are wide enough to negate these issues) ( NOTE: Solid objects placed off grid can have negative impacts on the pathfinding of units. no terrain/collision restriction, no grid placement no terrain/collision restriction, grid placement Pressing Ctrl+S cycles through following states: The shortcut Ctrl+S activates this feature. Using this, you can create more natural looking environments, and complex structures without using Map Copy or external editing tools. Off-Grid Placement/Collision Disabling - Units and Objects can now be placed off of the grid, and have the option to ignore terrain/collision restrictions when placed. You can do this by unchecking the tickbox just above the Conditions list. Inverted Conditions - You can now invert Trigger Conditions, causing them to activate their effects when said Conditions are NOT met. N E W F E A T U R E S A N D F U N C T I O N S This thread contains descriptions of all of them, and how to effectively use them in your scenarios. The Expanding Fronts mod adds a host of new trigger Conditions and Effects to Star Wars Galactic Battlegrounds, as well as improvements to some of the vanilla ones. E X P A N D I N G F R O N T S N E W A N D E N H A N C E D T R I G G E R G U I D E
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